![]() ![]() Sonic Adventure 2 also featured some of the best music songs in the franchise's history. There were also many two-player head-to-head modes in which you could race on foot, fight in mechs, embark on a treasure hunt, or race in go-karts. A 3D version of Green Hill Zone was available as a reward for those who collected all 180 emblems by earning an A in every mission. The Chao garden improved upon its return and was a fun distraction where you could raise and train Chaos to compete in races and karate. Alternate objectives were included in each level, adding to its replay value. Robotnik were all about blasting their way to the finish line with their mechs, and Knuckles and Rouge were all about exploration and treasure hunting. Sonic and Shadow were all about speed and platforming, Tails and Dr. Levels were tweaked to fit the personalities of the characters. Sonic Adventure 2 released just 3 years after the first Sonic Adventure and improved on the originals formula in every way. Phantasy Star Online appeared to just keep going, and for those of us who picked it up again on later systems like the Gamecube or the Xbox, it had a second life, capturing our attention and time all over again with enhancements. These features increased replayability by enabling players to create new characters and experiment with alternative race and class combinations.įollowing its initial release, Phantasy Star featured additional missions, raised level caps, new difficulty levels, and more, all of which could be downloaded, which was uncommon at the time. The four quest areas varied in style and fostered replayability by allowing you to level up and acquire materials to feed your pet Mag, which would provide special abilities such as buffs, stat boosts, and powerful photon blasts. PSO added online play with friends, character creation, and more to the franchise, which was distinct from the previous games' narratives.Ĭombat was enjoyable and varied depending on your character's customization different races and classes excelled at melee, ranged, or technique combat. ![]() Phantasy Star Online was a hit at debut, switching from the original first-person dungeon crawling and overworld exploring model to a new 3D real-time action RPG. The Dreamcast's Phantasy Star Online was a rebirth for the brand. It remains worthy of the Dreamcast's legacy. Its visual luster has faded in the years since, but it's still good fun to play, as demonstrated by the recent remaster. Filled with high-quality magic spells, special attacks, and other touches, it was a noticeable cut above what was available on the PlayStation at the time, especially during its most elaborate attack sequences. Grandia 2 was also one of the best-looking games on the Dreamcast. While Grandia itself has faded, its mechanics have sprung up in a variety of RPGs over the years, from Ubisoft’s Child of Light to Penny Arcade’s On the Rain-Slick Precipice of Darkness. Along with Skies of Arcadia, Grandia 2 is generally considered one of the two best RPGs on the platform, lauded for its excellent soundtrack and even better battle system. The Dreamcast didn't have many RPGs, but the ones it did have were good. Instead of a light gun, you’re using a computer keyboard and the power of proper spelling and grammar to fend off hordes of undead. A spin-off of The House of the Dead 2, The Typing of the Dead was initially designed to improve one's typing and practice how fast one can type, however, its idiosyncratic gameplay and humor make it so much more than that. ![]()
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